Nowhere to Run | Duskmourn: House of Horror

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Nowhere to Run
Nowhere to Run
Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Illustrated by Jodie Muir
LEGAL Standard
LEGAL Pioneer
LEGAL Modern
LEGAL Legacy
LEGAL Vintage
LEGAL Brawl
LEGAL Historic
NOT LEGAL Pauper
LEGAL Penny
LEGAL Commander